Innovations in Entertainment by L.E. Carmichael - Front Cover

Innovations in Entertainment

Grade 3-6
Released in 2016
Reading Level:

Imagine a time when video games did not exist! You might not realize that there was once a world without your favorite entertainment forms. From games and music to electronic television and downloadable movies, this title looks at major innovations in entertainment over the years, and the ingenious inventors, scientists, and engineers who made them. With a little inventive thinking, what might you create to help us learn new things, enjoy our free time, and connect with each other?


  The examples in each of the books in "The Problem Solved! Your Turn to Think Big" series will be engaging to students in Grades 3 6 and well beyond. The books are well-written and well illustrated. The real strength of the books is in the repeated message to students to think creatively and become problem solvers now. With specific examples to motivate them and steps to guide them through the "Engineering Design Process," young inventors and innovators are sure to feel empowered to dream big and act now.  
— CM Magazine